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mandag 24. februar 2020
søndag 23. februar 2020
torsdag 20. februar 2020
Guild Ball New Resin Models Review
In both cases I went right through the base immediately and after pinning through I had to cut off the paperclip pin and then file down the bottom to make it flush. You don't want to go tearing up the nice neoprene mats we play on.
People Behind The Meeples - Episode 209: Alex Wolf
Name: | Alex Wolf |
---|---|
Email: | alex@spielcraftgames.com |
Location: | Omaha, Nebraska, USA |
Day Job: | I am a data analyst at an insurance company. |
Designing: | Two to five years. |
Webpage: | Spielcraftgames.com |
BGG: | Spielcraft Games |
Facebook: | Spielcraft Games |
Twitter: | @spielcraftgames |
Other: | For Glory on Kickstarter |
Find my games at: | On Kickstarter |
Alex Wolf
Interviewed on: 8/13/2019
Last summer at Gen Con I got together with a few other game designers for a few hours to chat and play a few games. One of the games I played was For Glory by Alex Wolf. This was a fun deckbuilding and arena combat style game that blended some interesting combat mechanics with very unique deckbuilding elements that seemed to blend elements from many other deckbuilding games into its own interesting combination. Be sure to check out For Glory on Kickstarter today! Some Basics
Tell me a bit about yourself.
Two to five years.
I started designing tabletop games without a particular reason. I just started having ideas and started doing the work to get them out of my head and into the world.
I am about to launch a Kickstarter campaign for what will be my first published game, called For Glory. It's a 2-player game about building a gladiator school, sending gladiators to different arenas, and fighting arena battles in Ancient Rome. The focus is on the arena combat system. Players use a deck-building mechanic to build a network of patrons, recruit gladiators and train them in various tactics in preparation for the arena battles.
Not yet.
I am a data analyst at an insurance company.
Your Gaming Tastes
My readers would like to know more about you as a gamer.
Literally anywhere.
I play a lot with my wife, Bobo. There is also an awesome gaming community here in Omaha, and I play with loads of friends that I've met over the years at various local game stores and board game cafes.
I usually go for medium-heavy games, in terms of strategic depth (as opposed to complexity).
Salisbury steak
Sometimes. All kinds.
All of the FLGSs around Omaha are awesome.
My current favorite is Imperial by Mac Gerdts.
I think all mechanics can potentially be used effectively. I don't have a favorite. When a mechanic works in a game, it just works.
Diplomacy. The mind games in Diplomacy are some of the most fun interactions I've had as a gamer, but it's an event if it ever gets played.
I like to play Board Games, Card Games, Miniatures Games
I like to design Board Games, Card Games, Miniatures Games
You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.
I basically always have the idea faucet turned on, and sometimes an idea pops out. The theme and mechanics are pretty intertwined usually.
When I am not being inundated with information from the internet, ideas flow pretty freely.
My wife is my number one playtester. I also constantly invite friends to play, and I am a member of the Spielmasons, a group of game designers that help each other develop games here in Omaha.
I like to work alone, because I need to spend a lot of time just thinking.
There are a lot of challenges, but the biggest one is probably sticking with a game for the time that it takes to develop it (well over a year for me), and not getting discouraged when a play test uncovers a big problem with the mechanics.
Rick and Morty. Actual history is a pretty sweet IP though, and the license is free.
Have an idea? Make a prototype and play test now! Literally right now.
This is what I have currently crowdfunding: For Glory on Kickstarter
Games that are in the early stages of development and beta testing are: Too many
And games that are still in the very early idea phase are: Way too many
All of the ones that I know about
And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!
Starship Troopers. Diet Pepsi. VHS.
What do you mean, besides tabletop games?
Theseus was the dude who defeated the minotaur.
All, Sci Fi, Sci Fi
The Power of Now by Eckhart Tolle
I dabble in synth and guitar.
I once ordered a thin-crust pizza from Papa John's.
Visit past and future civilizations, just to look, but I would get sucked into some plot that would end up ruining the present and whatnot. I mean, I'd like to think that I could resist changing stuff, but I know myself well enough.
Both.
Superman. Perhaps not as exciting as others, but I'd want to be ridiculously overpowered. Lol.
Not at the moment.
Shout out to all of the play testers out there. You are the real heroes.
Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?
Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html
Did you like this interview? Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter . And be sure to check out my games on Tabletop Generation.
What Is SOMA's Safe Mode?
Since we announced Safe Mode there have been a lot of questions about it, so we thought this would be a good time to answer some of those and to clear up a few things. Here goes:
What is Safe Mode?
It is a version of the game where you cannot die - you are safe from harm. The game's various creatures are still there, they just won't attack you. If you've heard of the SOMA Steam mod "Wuss Mode", by steam user The Dreamer, then you should know the basic idea. The important thing to point out is that we don't simply turn off the creature's ability to attack and harm you. Instead, we've redesigned their behavior. Our goal has been for Safe Mode to not feel like a cheat, but for it to be a genuine way of experiencing the game. So we've considered what each creature should be doing, given their appearance, sound, and voice.
You can pick between Safe Mode and normal mode when starting up a new game.
Is the game still scary?
This obviously depends on what scares you, but the short answer is: yes, the game is still a horror game. However, since you can explore without a constant fear of failure, you will no longer have that type of tension. For people who aren't great at handling that aspect of horror gameplay, their journey through SOMA will be a lot easier in Safe Mode. But if it is the overall atmosphere that gets to you in a horror game - and, above all, the central themes - then game will still have plenty to be scared of.
What is the major difference in gameplay?
All of the puzzles, events, and so forth are still there. The big difference is that you'll no longer have to sneak past enemies. You don't need stealth in order to complete the game. Monsters might sound and act more threatening if they spot you, so there is still an incentive to being careful, but it's no longer mandatory to keep hidden. This will also allow you to explore some of environments more carefully.
Why release it now?
We actually considered releasing something similar at launch, but chose not to because we felt it would make the core intent of the game too unfocused. As people started to say that they really wanted to play the game and experience the philosophical sci-fi narrative, but couldn't because of the monsters, we started considering doing something about it. People liking the "Wuss Mode" mod was a good sign that we could solve this. However going back to a game you have already completed is not tempting so we put it off.
What eventually tipped the scales was the Xbox release where we wanted an extra feature to make the launch more interesting. Adding some sort of no-monster mode felt like the best option, and so Safe Mode was born! It also felt like it had been long enough since the original release, and the intended version of the game had been played and evaluated enough. Adding a new play mode wouldn't be a problem.
Will it come to PS4?
Yes! We hope to have it ready about 2 months from now. Sorry for not releasing it now, but a couple of issues have kept us from doing a simultaneous launch of Safe Mode.
I hope that clears things up! Let us know in the comments if you have any other questions!
onsdag 19. februar 2020
All For One Revisited -- Again
7. Make all Meeting missions into Duels (so they're all the same)
Sharpen Your Programming Tools
Monoglot Programming Puzzle Sites
RubyMonk
RubyMonk is a nicely designed site that introduces Ruby and leads you on a journey through the language's various features from objects to metaprogramming. It's part tutorial with explanations of all of the language concepts that it covers, and part practice with additional exercises to solve after you've read the material. Throughout the tutorial are lines of code that you can run to see what they do, and other places where you're asked to enter your own code to accomplish certain tasks to participate more in the lesson. These input areas also act as scratch pads where you can experiment with the Ruby language to your heart's content. It's a great, interactive way to learn the language, and one of the better implementations of this concept that I've seen. I particularly enjoyed the Zen master and apprentice theme throughout. It was quite calming and relaxing, making for a pleasant learning and practicing experience.
Ruby Koans
Continuing with the Zen theme, this Ruby practice site takes you away from the internet by having you download a set of files that are set up as Ruby test files. After making sure that Ruby is installed, you simply run each file in Ruby and see what the output looks like. It will tell you how the first test in the file fails, and then you have to go and fix the code to make it pass. You continue in this way along the path to enlightenment. It's pretty slick, and the progression of the problems was well thought out and nicely done. Whereas RubyMonk has the advantage of having everything work in the browser, Ruby Koans has the advantage of making you work in a more realistic programming environment, and its focus on the testing culture of Ruby is an added benefit.
The Python Challenge
This is probably the most clever of the sites in this list. The Python Challenge starts off with a couple fairly simple puzzles, but then quickly ramps up the difficulty level. For each puzzle you're given an image with a clue, and you have to figure out how to edit the URL to advance to the next level. This set of puzzles is extremely entertaining. I felt like Indiana Jones, or maybe Benjamin Gates from National Treasure, while trying to solve these puzzles, putting the clues through different Python functions and coming up with different ways to manipulate them in order to find the right next step. The site even helps you out with extra hints when you're on the right track but haven't fully solved the puzzle, yet. It's very well done, and I highly recommend giving it a try. Don't go looking for how to solve the problems, either. It's much more satisfying to do it yourself. Like Ruby Koans, you're own programming environment is required.
4Clojure
This site is a straight up problem solving site for the Clojure programming language. Each of the 156 problems has a set of tests that should pass if you fill in the right code in the editor and run the tests. The output when your code fails is pretty sparse, so you'll either need a local Clojure environment or an online REPL (the link on the site is dead) for debugging and experimenting. The problems range from simple fill-in-the-blank problems for learning syntax to fairly difficult mathematics and algorithmic problems. Once you've solved any given problem, you can look at how other people have solved that same problem, but only for people that you've followed on the site. It's easy to choose a dozen or so people that have solved all of the problems from the site's Top Users list, and scanning through others solutions is a great way to learn new tricks in any programming language. We'll see this feature pop up in a number of the other sites here. I especially liked 4Clojure's simple, clean interface and the nice set of puzzles they have to solve with a good range of difficulty for learning the language. They do have some bumps in the road, with some problems seemingly out of logical order if you proceed through them numerically. Some earlier problems require syntax and functions that you learn about in later problems. The elementary, easy, medium, and hard problems are all mixed together, too. But, for the most part it works well, and solving the medium and hard problems was quite satisfying.
99 Prolog Problems
If you want to try your hand at Prolog, this is a great site for doing just that. I would imagine these problems could be solved in a similar manner in Erlang and possibly Elixir as well, but beyond that, we're probably getting too far from a logic language for the problems to be the kind of challenge that they were intended. Come to think of it, miniKanren—a logic language built on top of Clojure—may also work here. Anyway, this is a great set of problems for buffing up your logic programming skills with a nice progression in material and difficulty, and there are solutions for if you get stuck or just want to see if there was another way to solve the problem. It's another bring your own programming environment site with just the bare-bones problems and solutions provided. The meat of this site is in the problems themselves.
Polyglot Programming Puzzle Sites
Ruby Quiz
Okay, what gives? I say this is going to be the polyglot section and the first site I list is another Ruby site. Well, Ruby is in the title, but it's not at all restrictive. You need to use your own programming environment, so you can solve the problems in whichever language you want. The solutions on the site are given in Ruby, but the result of running the program for each problem is known, so you'll know when you've got the program working in any other language. What's nice about these problems is that they're more like miniature real-world programming problems instead of the standard textbook exercises of most sites. This site was run with a new problem once a week for three years before switching management over to a different person and a mailing list, so there are 156 problems here to solve. That's still enough to stay busy for quite a while, so have fun exploring the standard libraries of your favorite programming language to efficiently solve these problems.
Codewars
Codewars is one of the more fully-featured sites on this list. It has huge sets of programming puzzles, called kata, for about 20 different languages, and the number of kata is constantly growing because users can submit their own kata for others to solve. The kata are ranked by difficulty level, and you get different amounts of experience for solving different levels of kata. There are no specified tracks to the kata; it's somewhat arbitrary what order you'll solve them as you're free to choose the next kata at every step. As you gain experience, or honor, you advance up the ranks from 8kyu to 1kyu. It's a nice gamification that keeps you going to solve more kata at higher difficulty levels, if the challenge and satisfaction of solving programming puzzles wasn't enough already. In addition to the huge selection of puzzles, you can look at other users' solutions, and discuss them through comments on the site. It adds a nice social aspect to the puzzle solving as long as you can keep the conversations civil, as we all should do in programming debates.
Exercism.io
Exercism.io is similar to Codewars in that it supports a ton of different languages, and there's a social aspect to looking at other users' solutions and commenting on their code. Here it's encouraged to critique other people's code in a constructive and respectful way in order to try to help your fellow programmers improve their skills. Through your analysis and others critiques, you should also improve. It works pretty well, too. Compared to Codewars, there's less puzzles for each language, although more are being added all the time, and Exercism.io takes a serial approach to solving the problems. It's also done offline rather than on the website, so you'll download a little script to get started that pulls down the first problem for whichever language you want to practice. You solve the problem in your own environment, check it against a set of tests, and submit it with the script from a terminal. Then you can go on the site and review other people's solutions. It's a different way of doing what Codewars does from your own computer, and it works surprisingly well.
Project Euler
This puzzle site is the essense of a programming puzzle site. The problems are simply math problems that you could solve by hand, if you wanted to, but trust me, you don't want to. Take the first problem as an example: Find the sum of all the multiples of 3 or 5 below 1000. I could calculate this answer by hand, but honestly, I'm going to write code to do it. You can pick any language you want of course, and when you've solved it, just submit the answer to the site. Your time from seeing the problem to submitting the solution is logged, and you can go to the forum for each problem to discuss it and see how others have solved it. Many problems aren't even solvable on a computer if you just try to brute-force a solution. They require additional thought to make the code efficient enough to solve the problem before the Earth gets swallowed up by the Sun. On the other hand, there are some problems for which closed form solutions can be found, so keep your eye out for those! This is a challenging and engaging site, and it's ever so satisfying to solve a particularly difficult problem in an elegant way. They're always adding more problems to the list, too. It's currently up to 683 problems, so get crackin'!
Programming Praxis
This site is a running list of programming exercises with new ones added on Tuesdays and Fridays every week. The exercises are intended to be solved with Scheme, and that's the language the solutions are given in. But of course you can solve the exercises in any language you like. This site has been going strong since 2009, so there's plenty of exercises to choose from. The chronological list only goes through 2013, with 491 exercises there, but they keep going after that, up to the present day. You can either go back through the history and try to solve them all, or use the site to consistently practice the most recent exercises starting today. Either way, there's a ton of stuff here to keep you busy and help you improve your programming skills in any language you want.
Well, there you have it, ten of my favorite sites for sharpening your programming tools. They run the gamut from introductory tutorials for specific programming languages to huge lists of fun, challenging puzzles for any language under the sun. There are tons more sites like these out there, probably many more great ones that will help you become a better programmer. The important thing is to find a couple sites that have engaging enough puzzles to hold your attention and help you level up your skills, and keep at it. Putting in that effort will noticeably improve your programming abilities in addition to being rewarding in its own right. I know I'll be working (playing?) through a few of these sites for a long time to come.
torsdag 13. februar 2020
Brave Browser the Best privacy-focused Browser of 2019
Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.
An extremely productive year for Brave
Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.
Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.
The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.
Ryan Hoover, the founder of Product Hunt said:
"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"
Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.
Privacy and blockchain are the strongest forces in tech right now
If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.
The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.
AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.
For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.
Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.