Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:
Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Add to that some significant performance improvements due to an update to the latest version of Panda3d.
Read the full release announcement on the Yorg website here. And download it from itch.io.
Comment on this in our forums here.
Leter du etter informasjon om lavkarbo? Her på lavkarbobloggen min finner du mye god informasjon om lavkarbo. Ta en titt på all informasjonen om lavkarbo her du også.
lørdag 28. mars 2020
mandag 23. mars 2020
HEAVEN'S DAWN
Heaven's Dawn by the Taiwanese developers at Art 9 Entertainment is perhaps one of the rarest games I've ever played. This traditional point-and-click adventure was only ever translated into English for the Australian and New Zealand markets and judging by the dearth of information out there sold very little. Despite its Eastern roots, this tale of high-fantasy feels far more western than its origins would have you believe.
Read more »
fredag 20. mars 2020
PUBG Mobile 0.12.0 Update
What's next after PUBG mobile 0.11.5 update? Yeah, it's 0.12.0 update! This update will also bring some new guns, new features, new attachments, and many new features. So let us have a look at those features.
1. MP5K (Gun) :
MP5K is a new SMG gun coming to PUBG mobile 0.12.0 update. This gun will be available only on Vikendi map and will replace Vector from Vikendi map. This gun will require 9mm ammo. The MP5K is highly versatile with single, burst and full auto firing options. It can support all attachment types. View the video to know more about it.
2. Skorpion (Gun) :
It is a full-auto weapon pistol that works on 9mm ammo. Its capacity can be increased from default 20 rounds to 40 rounds using a standard extended magazine. It can be switched from single fire to full auto. The only disadvantage is that it has lower per bullet damage than other pistols. If you want to use this weapon, you have to wait for PUBG mobile 0.12.0 update.
3. Competitive mode will be re-added:
This mode was once available in PUBG but later it was removed. Now on public demand, they are bringing it back on PUBG mobile 0.12.0 update. Those players who don't know what it is or recently started players, let me explain it to you. So basically, it is an arcade mode where there are no bots i.e. all the players are real.
The minus point of this mode is that it takes 10 minutes or more, depending on the number of players, to load. This mode is perfect for those who hate bots or for pro players who want only real players to kill.
4. Canted sight (attachment) :
It is a secondary attachment that allows the player to quickly switch between the 1x Canted sight and the other scope used. It is already launched in PUBG PC, Xbox and PS4. To know more about Canted sight you can visit my post about it.
It was planned to release in PUBG 0.11.5 update but later it was postponed to PUBG mobile 0.12.0 update.
5. Death Cam (feature) :
Death Cam is a new feature coming to PUBG mobile 0.12.0 update. If you are playing the game and suddenly someone kills you then this Cam will allow you to view the scene i.e. after your death you can use the feature to know exactly who killed you, what gun the opponent used and other information. The main reason behind the adding of this feature is that many players were reporting the presence of hackers in the game. So PUBG added this feature to know whether there was a real hacker or not.
6. Bug tracking system :
Lagging is the worst enemy for online players. PUBG Corp. understands it and is trying its best to remove lagging as much as possible.
For this, PUBG is installing a software called Bug tracking system. This software will scan the game, detect any bug present in the game and will report it to the PUBG developers. The PUBG developers can, then work on that bug and remove it. This is just a concept for now but we hope to find it in the PUBG mobile 0.12.0 update.
7. More chats are added :
If you are bored with existing chats like "Help!", " I got supplies!" etc. then in the PUBG mobile 0.12.0 update you will be able to add some more chats in both male and female voices. And you can irritate your friends as like I do with my friends.
8. The White Eagle :
You will be able to have the White Eagle as your companion in the PUBG mobile 0.12.0 update. The Eagle will follow wherever you go.
9. Scope colors :
The PUBG mobile 0.12.0 update will let you change the color and shape of the pointer of a gun. People who were bored red color can change it to several colors including white, sky, pink, black and others.
Release date:
There is no officially confirmed release date for PUBG mobile 0.12.0 update, but the expected date, as of my prediction, is 20-25 April 2019. I repeat again this is my prediction and not officially confirmed. Once the date is officially confirmed, the date will be posted on our facebook page. So please like our page to get future updates.
Enough reading! Now it's your time to tell me your opinion about these updates. The comment section is below.
1. MP5K (Gun) :
MP5K is a new SMG gun coming to PUBG mobile 0.12.0 update. This gun will be available only on Vikendi map and will replace Vector from Vikendi map. This gun will require 9mm ammo. The MP5K is highly versatile with single, burst and full auto firing options. It can support all attachment types. View the video to know more about it.
![]() |
| MP5K |
2. Skorpion (Gun) :
It is a full-auto weapon pistol that works on 9mm ammo. Its capacity can be increased from default 20 rounds to 40 rounds using a standard extended magazine. It can be switched from single fire to full auto. The only disadvantage is that it has lower per bullet damage than other pistols. If you want to use this weapon, you have to wait for PUBG mobile 0.12.0 update.
![]() |
| Skorpion |
3. Competitive mode will be re-added:
This mode was once available in PUBG but later it was removed. Now on public demand, they are bringing it back on PUBG mobile 0.12.0 update. Those players who don't know what it is or recently started players, let me explain it to you. So basically, it is an arcade mode where there are no bots i.e. all the players are real.
The minus point of this mode is that it takes 10 minutes or more, depending on the number of players, to load. This mode is perfect for those who hate bots or for pro players who want only real players to kill.
![]() |
| Competitive mode |
4. Canted sight (attachment) :
It is a secondary attachment that allows the player to quickly switch between the 1x Canted sight and the other scope used. It is already launched in PUBG PC, Xbox and PS4. To know more about Canted sight you can visit my post about it.
It was planned to release in PUBG 0.11.5 update but later it was postponed to PUBG mobile 0.12.0 update.
![]() |
| Canted Sight |
5. Death Cam (feature) :
Death Cam is a new feature coming to PUBG mobile 0.12.0 update. If you are playing the game and suddenly someone kills you then this Cam will allow you to view the scene i.e. after your death you can use the feature to know exactly who killed you, what gun the opponent used and other information. The main reason behind the adding of this feature is that many players were reporting the presence of hackers in the game. So PUBG added this feature to know whether there was a real hacker or not.
![]() |
| Death Cam |
6. Bug tracking system :
Lagging is the worst enemy for online players. PUBG Corp. understands it and is trying its best to remove lagging as much as possible.
For this, PUBG is installing a software called Bug tracking system. This software will scan the game, detect any bug present in the game and will report it to the PUBG developers. The PUBG developers can, then work on that bug and remove it. This is just a concept for now but we hope to find it in the PUBG mobile 0.12.0 update.
7. More chats are added :
If you are bored with existing chats like "Help!", " I got supplies!" etc. then in the PUBG mobile 0.12.0 update you will be able to add some more chats in both male and female voices. And you can irritate your friends as like I do with my friends.
![]() |
| Chats in PUBG |
8. The White Eagle :
You will be able to have the White Eagle as your companion in the PUBG mobile 0.12.0 update. The Eagle will follow wherever you go.
![]() |
| The White Eagle |
9. Scope colors :
The PUBG mobile 0.12.0 update will let you change the color and shape of the pointer of a gun. People who were bored red color can change it to several colors including white, sky, pink, black and others.
![]() |
| Scope colors |
Release date:
There is no officially confirmed release date for PUBG mobile 0.12.0 update, but the expected date, as of my prediction, is 20-25 April 2019. I repeat again this is my prediction and not officially confirmed. Once the date is officially confirmed, the date will be posted on our facebook page. So please like our page to get future updates.
Enough reading! Now it's your time to tell me your opinion about these updates. The comment section is below.
torsdag 19. mars 2020
Ep 32: The Year Is Dead. Long Live The Year Is Live!
Ep 32: The year is dead. Long live the year.
https://soundcloud.com/user-989538417/episode-32-the-year-is-dead-long-live-the-year
Chris Arnold and I talk about the year that was and the year that is to be.
Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer
Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg
Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.
Weekend Gaming Update 4/22/2019
Friday night watched a great episode of Dragons and Things on Twitch while I painted minis. I don't think I have mentioned Dragons and Things here, which is a shame. It's a live play stream of a bunch of crazy people playing Pathfinder. It's a lot of fun, and they interact a lot with the viewers, which is what drew me to it so much in the first place. Anyway, from 6:00-10:00 Pacific that's what I am usually doing (which is 8 to midnight for me).
Played a game of Infinity with my buddy Zach and his son. Went to a local-ish game store to play, Montag's Games. I ought to do a Store Report on them, but I may have already. They've just moved into a new space, though, so it may be time for an update.
I finished the following minis over the weekend:
Reaper Bones Mechanical Monkeys
These are destined to serve Otto Maton if he ever reappears...
Reaper Bones village woman with her rugrats.
Frostgrave Soldiers (Archer and Infantryman)
Closer up
These are painted for the witch, specifically, but could be used for anyone really
More Frostgrave Soldiers (Tracker and Man-at-Arms)
More Frostgrave terrain
Closer up
So, knocking a few things out. Which is good, considering what's on the way soon...
Trying Out New Contrast Paints
I usually use Vallejo paints, but I thought I would give the new contrast paints a try. I am using the Goliath gangers from the Necromunda Underhive boxed set as my test subjects.I went with flesh, because they have a good deal of it showing.
Guilliman Flesh over Flat White base
White spray, Strong Tone wash, Guilliman Flesh Contrast paint
Did this based on a Twitter post
Rear view of above.
Guilliman Flesh Contrast over flat white base
I was skeptical but it seems to work fairly well. I usually use a black basecoat, though, so I guess the next step is to try it over with that.
mandag 16. mars 2020
The Sinking City | Review
Quick Facts:
- Release date: 27 June 2019
- Developer: Frogwares
- Genres: Action-Adventure, Survival horror
- Platforms: Nintendo Switch, Microsoft Windows, Xbox One, PS4
The Sinking City | Review
The Sherlock Holmes games' developer, frogwares has done a very good job this time. The Sinking City is a third-person detective adventure set in a fictional adaptation of 1920s New England, inspired by the works of influential (and, indeed, controversial) horror author H.P. Lovecraft. divers reveal an ancient cavern covered up underneath Oakmont loaded up with otherworldly statues of cosmic demons, and are driven mad by the discovery—a franticness that starts to spread through the city and awakens strange, vicious creatures the local people call wylebeasts. The game is divided between solving crimes and shooting beasts, despite the fact that the gulf in quality between each kind of play is quite wide.
The Sinking City places you in a detailed world loaded up with the incredible and absurd horrors befitting of any Lovecraftian story, yet gives a fresh however reverent take where others may have remained on the tracks laid about a century prior. So, while developer Frogwares' dig into Cthulhu legend has fantastic moments, the monotonous elements of this pulpy 1920s story can be the wrong kind of terrifying.
The Sinking City starts solid. You'll soon find yourself on a beguiling whistle-stop voyage through Lovecraft's tall stories, investigating dammed caves for lost campaigns and managing with genealogy obsessed tyrants. Rather than insensitive map markers you often need to search out street corners yourself, setting pins and connecting the dots to unravel a wider mystery.
Robert Throgmorton, one of the first people you meet who looks like an ape. Later you find out (which sounds really fucked up) that it's because his literal father went to Africa and literally had sex with a female gorilla. This seems to be inspired by the short story Facts Concerning The Late Arthur Jermyn And His Family, where a man went to Africa, produced kids with a "white ape of some unknown species, less shaggy than any recorded variety, and infinitely closer mankind" and consequently fucked up his whole heredity from that point onwards. Apparently, Lovecraft's skill as an author did not stretch out to nuance.
As one may anticipate from a Lovecraftian game, combat, discovery, monsters, macabre and otherworldly imagery, and the visions that impelled Reed down this path in the first place progressively take a toll on both his health and sanity. This results in some disturbing psychological scenes, illusions, and psychosis. It's a real hoot.
The characters you interact with, however, are intriguing and well-acted, and I was pleasantly surprised by how unique and thematically, suitable each person is written and performed. From mob bosses to cult leaders to crooked politicians and that's just the beginning, every interaction felt interesting and helped to fill out the lived-in feel of Oakmont. unfortunately, this shed a glaring spotlight on the shamelessly recycled character models. It's particularly noticeable that the majority of the dark men you actually speak to have the same cartoonish face (he was racist for damn sure, he once described black people as "semi-human"). I found this very distracting, particularly during some of the most shocking moments that otherwise do a passable job of depicting the racial tensions of the era.
the voice acting is strong and the detective gameplay is the best aspect of The Sinking City. The "Mind Palace" makes an appreciated come back from the Sherlock Holmes games and works well here when piecing together observations and giving you more details on the tough calls you'll have to make. The greater part of the actual detective gameplay comes down to finding clues around the environment and using different archives around the city, for example, police records, the library, city hall, and different others to either find specific people or locations.
There aren't any obvious waypoints to guide you along, you'll constantly rely on your map as you search for specific street names or locations, which to be frank is really tedious and time-consuming. This is especially true in the earlier part of the game when you're forced to tromp all over the map before you've unlocked fast-travel locations. Most games would have quest objectives radiate outward from a central location, however, The Sinking City attempts to show-off its diverse neighborhoods by sending you through every one of them in turn. This felt good at the beginning as I was surprised by the different cultures and immense neighborhood within the island. Notwithstanding, this immediately turned irritating as I looked for alternate ways around the maze of overflowed streets. I was all the more eager to sit on the long loading screens during fast travel than having to frequently plot routes that required jumping in an out of boats, staying away from infested zones, and getting around a few blocked paths.
The Sinking City starts solid. You'll soon find yourself on a beguiling whistle-stop voyage through Lovecraft's tall stories, investigating dammed caves for lost campaigns and managing with genealogy obsessed tyrants. Rather than insensitive map markers you often need to search out street corners yourself, setting pins and connecting the dots to unravel a wider mystery.
Robert Throgmorton, one of the first people you meet who looks like an ape. Later you find out (which sounds really fucked up) that it's because his literal father went to Africa and literally had sex with a female gorilla. This seems to be inspired by the short story Facts Concerning The Late Arthur Jermyn And His Family, where a man went to Africa, produced kids with a "white ape of some unknown species, less shaggy than any recorded variety, and infinitely closer mankind" and consequently fucked up his whole heredity from that point onwards. Apparently, Lovecraft's skill as an author did not stretch out to nuance.
As one may anticipate from a Lovecraftian game, combat, discovery, monsters, macabre and otherworldly imagery, and the visions that impelled Reed down this path in the first place progressively take a toll on both his health and sanity. This results in some disturbing psychological scenes, illusions, and psychosis. It's a real hoot.
The characters you interact with, however, are intriguing and well-acted, and I was pleasantly surprised by how unique and thematically, suitable each person is written and performed. From mob bosses to cult leaders to crooked politicians and that's just the beginning, every interaction felt interesting and helped to fill out the lived-in feel of Oakmont. unfortunately, this shed a glaring spotlight on the shamelessly recycled character models. It's particularly noticeable that the majority of the dark men you actually speak to have the same cartoonish face (he was racist for damn sure, he once described black people as "semi-human"). I found this very distracting, particularly during some of the most shocking moments that otherwise do a passable job of depicting the racial tensions of the era.
the voice acting is strong and the detective gameplay is the best aspect of The Sinking City. The "Mind Palace" makes an appreciated come back from the Sherlock Holmes games and works well here when piecing together observations and giving you more details on the tough calls you'll have to make. The greater part of the actual detective gameplay comes down to finding clues around the environment and using different archives around the city, for example, police records, the library, city hall, and different others to either find specific people or locations.
There aren't any obvious waypoints to guide you along, you'll constantly rely on your map as you search for specific street names or locations, which to be frank is really tedious and time-consuming. This is especially true in the earlier part of the game when you're forced to tromp all over the map before you've unlocked fast-travel locations. Most games would have quest objectives radiate outward from a central location, however, The Sinking City attempts to show-off its diverse neighborhoods by sending you through every one of them in turn. This felt good at the beginning as I was surprised by the different cultures and immense neighborhood within the island. Notwithstanding, this immediately turned irritating as I looked for alternate ways around the maze of overflowed streets. I was all the more eager to sit on the long loading screens during fast travel than having to frequently plot routes that required jumping in an out of boats, staying away from infested zones, and getting around a few blocked paths.
The Verdict
Overall, as much as I adore the story and atmosphere of The Sinking City, it certainly feels like a budget title at times. If you can get past the weird Lovecraftian bits, weak combat, harmless jank, tedious and time-consuming navigation, and enjoy compelling stories, exciting environments, memorable characters, and a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it.
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